Phoenix Springs

It begins with an investigation: find your brother Leo.
You already know where it ends.

...a slippery exploration of memory, time and space grounded in Iris’s quest to uncover the mystery of what happened to her brother... This elliptical game dares not to bend over backward to explain itself...

The New York Times – A Philosophical Journey With Clicks of a Mouse

Phoenix Springs deals with the abstract, from its twist on genre mechanics to its narrative, and I’ve never seen anything quite like it. I’ve tried to find examples to compare it to and come up short. The point-and-click genre may never be the same, and neither will I.

The Gamer – A Vibrant Reinvention Of The Point-And-Click

Ideas-as-inventory is an elegant revision of point-and-click mechanics, transforming what can often feel like an opaque and sometimes clunky genre into something more supple, streamlined, and modern.

The Verge – Phoenix Springs reimagines the point-and-click adventure as weird noir

Phoenix Springs is playable art, and I could see it fitting beautifully into a museum exhibit, especially because you could really start the game at any given point and still find it fulfilling. 

Polygon – Phoenix Springs is a lesson in using negative space, both visually and narratively


Point and click through a desert oasis, home to a mysterious community. Explore lush ruins. Meet a rich cast of characters. Reveal the truth about the place, the myths, and, ultimately, yourself.


Phoenix Springs is out now on Steam.